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This module serves to detect a specific surface and it can also classify the types of surface, which are to be detected, into different classes like the Classifier.

Training

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Annotations

Surfaces can be marked in two ways - by brush painting in the image or by making polygons, those ways can also be combined. Each surface class has one color assigned. For quick color switching, you can press a numeric key indicating the number of the class that is given in square brackets.

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Basic painting into the image by a brush of selected size. To change the brush size or switch between paint- and erase- mode, you can either use the sliders at the top, or you can use shortcuts, which can be found in the Help section under the ‘?’ symbol. Currently, you can press or hold the 'k' and 'l' keys to decrease resp. increase the brush size, and holding 'e' temporarily switches the paint brush to eraser.

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Polygons

When you choose the polygon mode, you left-click into the image to define vertices of the polygon, which are being connected with a line in the order you put them in. You can also hold the left button while moving your mouse to draw a curve. You can move existing vertices by clicking and dragging them, or use double-click to delete them. When you're satisfied with the shape, left-click on the initial point marked with a circle, which joins the last vertex with the first one and fills the polygon with chosen color. Polygons work in the erase-mode as well.

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Include

It is used to include the selected image for training if it does not contain any defects. The picture does not fall into one of the classes which were created, its whole surface is marked as defect-free.

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